> Hello,
> I played your game and I must add I didn't finished it. I make it to moon base, but then I was discovered too many
> times ...
> Do you plan to add option to destroy/stop using base ? I understand it may shift game balance, but maybee it can
> be compesated somehow ...
This is planned for the next version.
> Do you plan to add factories as alternatives for using money to build bases (I'm speaking about post-autonomous
> vehicles technology) and some other post-earth technology ?
Currently, "money" also consists of resources that you have available. I plan to simulate this more closely so, for
example, you need to send workers to a spot, and actually construct the base. This is more long-term.
> Do you really think chances of discovering base in far reaches is so high ?
The game is rather unballanced right now...
> Do you plan to make some differences between continents ? Or better, difference between building all on one
> continent and dividing bases to all of them ?
> Why didn't you add Australia ?
> And why did you add Antarktida and make it so unusable ?
Interesting mispelling...
I plan for improve this area. The basic idea is to increase the number of areas to closer to 20-50, and track stats
for each area separately. For example, you could spend some money to bribe some officials/spend some CPU to replace
officials with duplicates down in Peru, then store most of your bases down there. However, if the bribes/duplication
is discovered, the suspicion in that area will increase, (with a lesser effect worldwide) and you might want to
destroy your bases in that area, and move over to China. Of course, you need to construct the bases, and you don't
have a robots over there, so you need to hire local workers; which works until one of the laborers gets
suspicious...
Bottom line is that this area could become much more interesting. I haven't touched it since the 7-day python compo.
> (I'm thinking about adding some of it to game myself, but I expect I don't
> have so much free time to be faster that you (and I don't know python)
> ... so if you are working on it I rather wait for better version from you).
Suggestions are also welcome. While I may not implement everything immediately, some good ideas can be quite useful.