NAME
SDL_PushEvent- Pushes an event onto the event queue
SYNOPSIS
#include "SDL.h"
int SDL_PushEvent(SDL_Event *event);
DESCRIPTION
The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue.
Pushing device input events onto the queue doesn't modify the state of the device within SDL.
RETURN VALUE
Returns 0 on success or -1 if the event couldn't be pushed.
EXAMPLES
See SDL_Event.
SEE ALSO
SDL_PollEvent, SDL_PeepEvents, SDL_Event