Vyborny serial clanku, ale pro nejake dalsi pripadne clanky o OpenGL bych doporucoval (a uvital) neco "vice praktickeho" (co vyuzije vetsi cast lidi). Moznosti je spousta - ARB_vertex_buffer_object (NV_vertex_array_range + NV_fence), ARB_vertex program, ARB_fragment program, ARB_texture_env_XXX (EXT_texture_env_XXX), ARB_texture_compression, ...